Explanation
I wrote 2 essays that contain a broader topic. I argued children playing video games. One essay states the benefits of young children playing video games and the other argues against it. Some parent's are completely against their children playing video games while other's want them to play to get them out of their hair. The view on this is so split, I decided to look more into the topic. Below are the two essays.
Rated
Helpful
In today’s society, video games have become one of
the most influential inventions in the world. For some, it is a fun hobby to do
when they’re bored, and for others it’s a lifestyle. Ask yourself when was the
first time (if at all) you ever played video games? Your answer probably lands
at an age around 10. Young children elementary aged play video games more and
more. On any holiday involving presents, a lot of children ask for a new video
game that has just hit the market. Video games are becoming a habit with the
younger generation rather than an exciting escape from reality. They receive a
new game and crave to play it the second they have time. Even with video game
ratings on maturity, parents are still allowing their children to play teen,
mature or even adult rated video games. Are video games really that influential
on the younger generation? The answer is yes; social media, video games and
technology will always impact children. But the real question is should the law
restrict under aged children from playing video games? No. At such a young age,
they are learning hand-eye coordination, how to be imaginative, and how to take
out their aggression in a virtual, safer way.
Learning something as a child will
most likely stick with you for the rest of your life. Something like reading or
writing or even riding a bike are just some of the things you learn as a child
and use forever. Hand-eye coordination is just another example of one of those
things, and surprisingly, you can thank video games. Every child should play
video games because they help develop skills used in every day life. “Playing
just 20 minutes of video games can improve your hand-eye coordination, says a
study published in the journal Communication Research” (Haller). Multi
tasking is something we, as Americans need to do every day and learning hand
eye coordination early on, really comes in handy. In a study at the University
of York, they tested college students who were video gamers verse non video
gamers. “The study showed that the participants who did not play video games
relied mostly on a part of the brain that controls hand eye coordination. On
the other hand, the experienced gamers had high levels of activity in the
prefrontal cortex, a part of the brain involved in high-level decision making”
(Dependable Games). The decision making was a lot more important than the
hand-eye coordination. The non gamers didn’t know how to use hand-eye
coordination as well as the gamers. If children were to play video games, their
hand-eye coordination would be advanced, especially as they go out in the
world.
Video games have certainly advanced
since the 1900’s and the graphics, details and decision making of the player
have advanced as well. Because of this, we are opened up to a new and improved
virtual world. Kids are able to play the games and get ideas in their heads to
stimulate their imaginations. While playing the video game, children are able
to make decisions and create the world they want. Without video games, children
would have no crazy ideas unless they come from their dreams. “The study of 491
12-year-olds was conducted by lead researcher Linda Jackson, a professor of
psychology at Michigan State University, as part of the Children and Technology
Project. It found that the more kids played video games, the more creative they
were in tasks like writing stories and drawing pictures, as gauged by the
figural version of the Torrance Test of Creativity” (Gray) Being creative with an
extravagant imagination is not frowned upon in society, as we encourage it to
the youth every day. As children play video games, they are learning new ideas
and taking in the details to shape their own imaginations. Why ever take away
that ability to advance in creativity and learning?
Even with violent video games
becoming more and more popular, surprisingly the aggressiveness of individuals
has declined. One may think that video games would have a negative influence on
the youth, but in actuality it’s allowing them to take out their aggression in
the game rather than on a person or thing. It’s just a healthy and safer way of
getting their anger out by blowing things up or shooting things in a video
game. According to The New York Times, “High
sales of violent video games do not result in spikes in crime rates, instead
correlating with a decrease in violent youth activity” (Corriea). The games are
keeping kids off the street and putting them in their bedrooms playing video
games. If it’s keeping the public safe, give them their video games, no
questions asked.
The older generation might not
understand, but children need video games in order to advance in many skills.
Technology is becoming part of American life whether we like it or not, so the
sooner children learn to use it, the better. Video games are not all bad, some
are made for learning or exercise. They are the status quo so why change it
with all the benefits they are giving that are shaping the minds of Americans?
Children are the future, and something as fun as video games can also teach
them a thing or two. Video games are an outlet for stress and anger little harm
behind it. Starting off our kids learning hand-eye coordination, creativity and
self control is not a bad thing at all. You might as well call video games the
virtual teacher because they are teaching children skills you never could have
imagined. Don’t be the evil villain to take video games away from the children
who have potential greatness. Encourage parent’s to allow younger aged children
to play video games because in the long run, they will improve their
capabilities.
Works Cited
Corriea, Alexa. "Violent
video game sales coincide with drop in violent youth crimes, according to
study." Polygon. N.p., 13 Feb. 2013. Web. 8 Nov. 2013.
Gray, Katherine. "New
research shows video games stimulate kids’ imaginations." Yahoo! News.
Yahoo! 2 Nov. 2011. Web. 7 Nov. 2013.
Haller, Madeline. "The
Easiest Ways to Improve Your Hand-Eye Coordination Men's Health News." Mens
Health News How Video Games Help You at Sports Comments. N.p., 15 May 2012.
Web. 7 Nov. 2013.
"Main menu." Dependable
Video Games. N.p., 19 Sept. 2012. Web. 7 Nov. 2013.
Rated
Violence
In today’s society, video games have become one of
the most influential inventions in the world bringing in a “$10.5 billion
revenue” (Entertainment). For some, it is a fun hobby to do when they’re bored,
and for others it’s a lifestyle. Ask yourself when was the first time (if at
all) you ever played video games? Your answer probably lands at an age around
10. Young children elementary aged play video games more and more. On any
holiday involving presents, a lot of children ask for a new video game that has
just hit the market. Video games are becoming a habit with the younger
generation rather than an exciting escape from reality. They receive a new game
and crave to play it the second they have time. Even with video game ratings on
maturity, parents are still allowing their children to play teen, mature or
even adult rated video games. Are video games really that influential on the
younger generation? The answer is yes; social media, video games and technology
will always impact children. But the real question is should the law restrict
under aged children from playing video games? Yes. Video games are a parasite
to society because they encourage inactive, antisocial, and violent children at
a young age.
The virtual world of video games can
sometimes take a greater effect on a child than we may think. Children become
addicted and begin to play it hours and hours every day. Parents’ may think
that video games give their child something to do, and gets them out of their
way, but really it’s harming their child. The hours a day they spend playing
video games, could be the hours they spend outside getting exercise. Statistics
from the Entertainment Software Rating Board state that “ in 2010, the average
gamer spends 8 hours a week playing video games”. There is an uprising issue of
obesity in America, and we blame it on fast food, when really, there is an
underlying laziness factor. People search for things to do that involve the
least amount of effort, so what could that be? That’s right; video games. With
the wide range of video games in the world, anyone these days can play. Whether
it’s X Box, Playstation, DS, Wii or computer games, children will find a way to
play them. “David Haslam, chair of the National Obesity Forum said ‘It means
that not only are kids getting less exercise, they are eating more, causing the
weight to pile on’” (Borland). By playing video games at a young age, they are
starting a habit of laziness that is not easy to shake. The more they sit
around playing video games, the less likely they will be to want to join in any
physical activity. The parental supervision is not always there so by taking
away the video games all together, we are preventing a world of inactive lazy
people.
Video games are truly an escape from
reality, almost so much that they take the child away from school, life and
people. While playing, you don’t necessarily need to be interacting with real
people. How are they helping your social skills whatsoever? Instead of
interacting with a computer in the game, they should be interacting with people
around them. Video games are pushing children to be antisocial, because you
don’t need anyone but yourself to play a video game. For the future of our
children, shouldn’t we be pushing them to go out in the world and interact with
people to improve their social skills, and give them real life experience?
Every child is losing this opportunity because all they want to do is play
video games. In a study at Brigham Young University, the researchers found that
“As the students spent more time playing videogames, the quality of their
relationships with peers and family declined” (Silverman). They are mind
controlled by an unrealistic game that is so addicting, they are isolating
themselves from society to play it.
As children grow up playing video
games, there is a change in behavior whether we see it or not. Video games have
been categorized as a boy only kind of hobby (which is not always true) and we
tend to notice a difference in boy versus girl behavior. Young girls are seen
as quiet, proper and sweet, but when we look at young boys, they are loud,
aggressive and inappropriate. The connection between aggressive behavior and
video games is apparent. Young boys tend to play video games as a way to get
their aggression out and portray acts of violence that they normally couldn’t
do. We say that video games aren’t real but for some, it’s allowing them to
play teen or mature rated video games is allowing them to see bad behavior and
language for them to use in the real world. If it’s okay for someone to shoot
another human being in Call of Duty, who’s to say a child won’t think the same
way out in the real world? We are seeing more and more shootings and mass murders
in society today. Take for example, the Columbine shooting, Virginia Tech
shooting and the movie theatre in Colorado. “Two studies published in the Journal
of Personality and Social Psychology confirmed that violent video games
negatively affect behavior.” (Scientists explore) The studies found that
violent video games influence the players’ thoughts and behavior to be
aggressive, and will affect their long- term behavior as well. Majority of the
top selling games out in the industry are rated mature yet somehow kids are
still playing them, encouraged to like violence, weapons and murder. We are
misguiding children by allowing them to play such games at such a young age
where their brains have yet to fully develop.
Video games are not just for young
children but people of all ages. They are a type of entertainment for one to
sit back, relax and enjoy the virtual world. Now this is certainly not a
problem in the world today, but what is a problem is the amount of underage
children playing them. For a late teen or adult, they are capable of playing
video games with well enough morals to understand that that cannot happen in
the real world. Children under the age of 15 should not be allowed to play
video games, especially violent ones, for they put on bad habits that will be
hard to break at a young age. They are still learning about the world and who
they are, they do not need an unrealistic or violent video game to teach them
lessons; that’s what parents are for. We see young children every day behaving
aggressively and where do you think they learned it from? “67% of U.S.
households play video games” (Entertainment). Majority of that percent might
not be children, but who are we to sit back and watch the young generation
flush their good morals and behavior down the toilet due to video games?
Works
Cited
Borland, Sophie. “Playing
computer games increases obesity risk in teens by making them hungry.” Health. Mail Online, 20 May, 2011. Web.
5, 2013.
Silverman, Emma. “Xbox to Exile?
Videogames Linked to Antisocial Behavior.” The
Wall Street Journal. The Juggle, 23 Jan. 2009. Web. 5 Nov. 2013.
"Scientists explore how
violent video games are exemplary aggression teachers." Video Game
Research. N.p., n.d. Web. 6 Nov. 2013.
“Video Game Industry Statistics.” Entertainment
Software Rating Board. N.p., n.d. Web. 4 Nov. 2013.
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