“Video Game Industry Statistics.” Entertainment Software Rating Board. N.p., n.d. Web. 4 Nov. 2013.
http://www.esrb.org/about/video-game-industry-statistics.jsp
- 67% of US households play video games
- 20120 average gamer spends 8 hours a week playing
- Parents report always or sometimes monitor games their children play 97% of the time
- Industry is 10.5 billion dollar in revenue
- 40% gamers are female
- 25% video gamers are under the age of 18
- 86% of the time children receive permission from their parents to buy/ play a video game
http://blogs.wsj.com/juggle/2009/01/23/xbox-to-exile-new-study-links-videogames-with-antisocial-behavior/
- Author found as students spent more time playing video games, the quality of their relationships with peers and family declined
“Violent Video Game Campaign.” Parents Televison Council. N.p., n.d. Web. 10 Nov. 2013
https://www.parentstv.org/PTC/videogames/VGResearch.asp- 90% teens say parents never check video game ratings before allowing them to buy the video game
- two studies confirm that violent video games negatively affect behavior
- "showing violent acts without consequences teaches youth that violence is an effective means of solving a conflict.”
“Children and Video Games: Playing with Violence.” American Academy of Child and Adolescent Psychiatry. N.p, Mar. 2011 Web. 18 Nov. 2013.
- Tips for parents
- check Entertainment Software Rating Board ratings to learn about games content
- remember you are a role model so the games you play should be appropriate as well
- Many popular games contain
- killing
- drugs/alcohol
- sexual exploitation
- foul language
- violence
- disrespect for authority
Borland, Sophie. “Playing computer games increases obesity risk in teens by making them hungry.” Health. Mail Online, 20 May, 2011. Web. 5, 2013.
- David Haslam, chair of the National Obesity Forum said "it means that not only are kids getting less exercise, they are eating more, causing the weight to pile on".
- They stimulate youngsters appetites encouraging them to raid the fridge and cupboards for snacks.
"Main menu." Dependable Video Games. N.p., 19 Sept. 2012. Web. 7 Nov. 2013.
- In a study at the University of York, they tested college students who were video gamers verse non video gamers. “The study showed that the participants who did not play video games relied mostly on a part of the brain that controls hand eye coordination. On the other hand, the experienced gamers had high levels of activity in the prefrontal cortex, a part of the brain involved in high-level decision making”. The decision making was a lot more important than the hand-eye coordination. The non gamers didn’t know how to use hand-eye coordination as well as the gamers.
- Positive correlation between video games and every day tasks
Haller, Madeline. "The Easiest Ways to Improve Your Hand-Eye Coordination Men's Health News." Mens Health News How Video Games Help You at Sports Comments. N.p., 15 May 2012. Web. 7 Nov. 2013.
- 20 minutes can improve hand-eye coordination
- experiment on college students
Gray, Katherine. "New research shows video games stimulate kids’ imaginations." Yahoo! News. Yahoo! 2 Nov. 2011. Web. 7 Nov. 2013
- “The study of 491 12-year-olds was conducted by lead researcher Linda Jackson, a professor of psychology at Michigan State University, as part of the Children and Technology Project. It found that the more kids played video games, the more creative they were in tasks like writing stories and drawing pictures, as gauged by the figural version of the Torrance Test of Creativity”
Corriea, Alexa. "Violent video game sales coincide with drop in violent youth crimes, according to study." Polygon. N.p., 13 Feb. 2013. Web. 8 Nov. 2013.
- According to The New York Times, “High sales of violent video games do not result in spikes in crime rates, instead correlating with a decrease in violent youth activity”
- Video games are keeping kids off the streets, taking out their aggression on the game
- Many different factors affect behavior rather than video games
"Scientists explore how violent video games are exemplary aggression teachers." Video Game Research. N.p., n.d. Web. 6 Nov. 2013.
- “Two studies published in the Journal of Personality and Social Psychology confirmed that violent video games negatively affect behavior.”
Carey, Benedict. "Shooting in the Dark." The New York Times. New York Times., 11 Feb. 2013. Web. 8 Nov. 2013.
- young men who fired at Columbine High School, movie theatre in Colorado- all had this in common: they were video gamers who seemed to be acting out some dark digital fantasy
- American boys play them at some point, girls less likely to play violent video games
- "higher rates of violent video game sales related to a decrease in crimes."
- prompts children to imitate behavior, also imitate peers
- playing video games can and does stir hostile urges and mildly aggressive behavior in short term
- study with 47 undergraduates play Mortal Kombat- tested aggression afterward
"Parents & Teachers: The Impact of Video Games." Palo Alto Medical Foundation. Palo Alto Medical Foundation, 2013. Web. 8 Nov. 2013.
- positive impact- improves players manual dexterity and computer literacy, better graphics, more realistic
- aggression linked to how long video game played reinforces a learning pattern
- Explains different ratings (E, M, R etc.)
- Tips on managing childs gaming
- Negatives- drop in academic achievement, more prone to start fights with teachers, more likely to fight with peers, more aggressive
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